Self Portrait Sculpt
It's ski season!! I had too much fun making all of this, as it was a passion project that I had planned ever since I got into 3D. It was a journey of nonstop learning and getting out of my rigging comfort zone to dive fully into sculpting. It was intimidating to think that I'd need a full character done in a few weeks, and I'm still surprised by how much I was able to learn and do in that time. This is also my first time doing a real time render! ALL aspects done by me.
Software:
Zbrush
Maya
Substance Painter
Marmoset Toolbag 4
Adobe Photoshop
Arctic Outpost
Slated on a frozen ocean, this pod belongs to an experienced survivor of an outer rim arctic planet. In this slightly futuristic setting, the person has fully adapted to what was once a completely alien planet, and the well used tools and objects in the scene convey the time that they have spent there.
Software:
Maya
Substance Painter
Mandalas
Originally started as a simple light and smoke simulation experiment, I got the idea to complete a series of mandalas using the prop lighting techniques I learned.
Software:
Maya
Substance Painter
Vis Dev Class
These are some pieces from a visual development class I took. All pieces were used to learn different aspects like liquid, metallic, and glass rendering. All modeling, colors, lighting, and rendering done by myself.
Software:
Maya
Substance Painter
Backgrounds provided by HDRI Haven
Personal Fun
These pieces are simple, but represent so much for me. I made these to escape the pressure of academia and social life, and in experimenting when bored, I made pieces that convey the rawest form of emotion I've ever made.
They show highs, lows, and the emptiness of a post covid world for me.